Difference between revisions of "AIUR"

 
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|id=AIUR
 
|id=AIUR
 
|author=Florian Richoux
 
|author=Florian Richoux
|affiliation=
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|affiliation=Université de Nantes
 
|country=France
 
|country=France
 
|country2=
 
|country2=
 
|race=P
 
|race=P
|elo=
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|elo=2507
|ladderID=
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|ladderID=1
 
|version=3.7.4
 
|version=3.7.4
 
|type=DLL
 
|type=DLL
|internalDownload=
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|internalDownload=Media:AIUR.7z
|externalDownload=http://speedy.sh/73vQt/AIUR.dll
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|externalDownload=
 
|language=C++
 
|language=C++
|sourceCode=https://github.com/AIUR-group/AIUR
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|github=https://github.com/AIUR-group/AIUR
|site=
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|site=http://aiur-group.github.io/AIUR/
 
|tlstream=
 
|tlstream=
 
|twitch=
 
|twitch=
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|fanclub=
 
|fanclub=
 
|achievements=
 
|achievements=
|featured=
 
 
}}
 
}}
  
'''AIUR''', or Artificial Intelligence Using Randomness, is a StarCraft [[Brood_War]] [[AI]], written by Florian Richoux. It uses several, hard-coded build orders, strong scouting and unit macro/micro. It uses [[Gateway]] units a lot.
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'''AIUR''' (Artificial Intelligence Using Randomness) is an AI for StarCraft: Brood War, written by Florian Richoux.
  
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The main idea is to be unpredictable by making some stochastic choices. The AI starts a game with a "mood" randomly picked up among 5 moods, dictating some behaviors (aggressive, fast expand, macro-game, ...). In addition, some other choices (productions, timing attacks, early aggressions, ...) are also taken under random conditions.
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Learning is an essential part of AIUR. For this, it uses persistent I/O files system to record which moods are efficient against a given opponent, in order to modify the probability distribution for the mood selection.
  
 
==Facts==
 
==Facts==
*Open source.
 
 
*One of the most popular bots to play because of its multiple build orders.
 
*One of the most popular bots to play because of its multiple build orders.
 
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*It uses [[liquipedia:Gateway|Gateway]] units a lot.
  
 
==Strategies==
 
==Strategies==
 
<b>General</b>
 
<b>General</b>
*[[Cannon]] rush.
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*[[liquipedia:Cannon|Cannon]] rush.
 
*Perfectly timed maximum supply gateway timing.
 
*Perfectly timed maximum supply gateway timing.
  
 
==Achievements==
 
==Achievements==
None yet.
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* [[AIIDE 2013]]: 3rd
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* [[CIG 2013]] (no I/O systems): 3rd
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* [[AIIDE 2012]]: 2nd
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* [[CIG 2012]] (no I/O systems): 3rd
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* [[AIIDE 2011]] (no I/O systems): 3rd
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* [[CIG 2011]] (no I/O systems): 5th
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==Scientific papers==
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* Santiago Ontañón, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill and Mike Preuss. [http://pagesperso.lina.univ-nantes.fr/~richoux-f/publications/tciaig13.pdf A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft, Transactions on Computational Intelligence and AI in Games], IEEE, 2013.
  
==Research==
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==Videos==
At the moment unknown.
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{{#ev:youtube|sb8VtBnAK2M}}
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{{#ev:youtube|HJSjcIVvhVU}}
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{{#ev:youtube|ehDDTT0wsC4}}

Latest revision as of 11:16, 16 July 2015

[e][h]Picon.png AIUR
Author(s):
Florian Richoux
Affiliation:
Université de Nantes
Country:
France France
Race:
ELO peak:
BWAPI version:
3.7.4
Type:
DLL
Download:
Language:
C++
Source code:
Github.png
Links

AIUR (Artificial Intelligence Using Randomness) is an AI for StarCraft: Brood War, written by Florian Richoux.

The main idea is to be unpredictable by making some stochastic choices. The AI starts a game with a "mood" randomly picked up among 5 moods, dictating some behaviors (aggressive, fast expand, macro-game, ...). In addition, some other choices (productions, timing attacks, early aggressions, ...) are also taken under random conditions.

Learning is an essential part of AIUR. For this, it uses persistent I/O files system to record which moods are efficient against a given opponent, in order to modify the probability distribution for the mood selection.

Facts

  • One of the most popular bots to play because of its multiple build orders.
  • It uses Gateway units a lot.

Strategies

General

  • Cannon rush.
  • Perfectly timed maximum supply gateway timing.

Achievements

Scientific papers

Videos