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- ...rom under the cloud or the cloud wears off. The chance of an "air shot" is 1/256; that is, with the two units on equal elevation, a ranged unit's chance1 KB (220 words) - 14:29, 27 July 2015
- ...ity to change this value. By default, it is 1, meaning it updates the game 1 time before exiting its loop and drawing graphics.2 KB (293 words) - 15:30, 27 July 2015
- ...omizes the cooldown. It takes the base cooldown and adds a value between (-1) and (+2).3 KB (420 words) - 15:35, 27 July 2015
- ...t byte is actually a hidden value which acts as a timer for regeneration. 1 byte = 8 bits, or 2<sup>8</sup> = 256. where R = repair rate in 1/256 of hp per frame, H = HP, B = build rate in SCMDraft.<br />2 KB (386 words) - 13:27, 29 July 2015
- ...a TL thread [https://tl.net/forum/bw-strategy/548773-cliff-jump-revisited-1-in-a-1000-strategy here]. # Save to hotkey 142 KB (6,965 words) - 01:29, 11 November 2023
- It has three [[Zerg]] tactics: 1) [[zergling]] harass, 2) [[mutalisk]] harass, 3) mutalisk-[[hydralisk]] att1 KB (178 words) - 12:27, 4 September 2015
- |version=4.1.2 | {{Placement|1}}1 KB (152 words) - 16:06, 9 November 2015
- ...metrics are designed to be normalized either in the interval [0,1] or [-1,1], with higher values representing better agent performance. ...The difference in units lost by players A and B. We normalize between [0, 1] by dividing the number of units lost by the maximum units of the player.5 KB (835 words) - 17:09, 20 October 2015
- |strategies=4pool, speedling, hydra rush, 1 base muta1 KB (131 words) - 05:21, 2 December 2017
- =====Example 1===== ...Tank (70 damage, explosive) attacks a Zealot (60 shields, 100 hit points, 1 armor)2 KB (343 words) - 10:58, 12 January 2020