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  • ...file found inside the SCM or SCX file (as "staredit\scenario.chk"), which is just a renamed MPQ archive. The CHK is split into several named chunks (hence the file extension, an abbreviation
    49 KB (7,449 words) - 17:04, 19 June 2015
  • This template is used by bracket templates as it needs wrapping code to actually work. It cr :(Optional) Set the name of the map, X is 1-9.
    4 KB (697 words) - 11:08, 24 June 2015
  • |is map number=1 |has player 1={{#ifeq:{{#var:map1win|}}|draw|{{#var:player1|TBD}} }}
    16 KB (2,333 words) - 11:11, 24 June 2015
  • ..., while providing the exact same interface as the original C++ BWAPI. This is achieved by heavily utilising JNI. * If you get the 'install.exe is not a valid Win32 application' error, you need to install BWAPI manually. I
    26 KB (3,764 words) - 07:52, 7 August 2015
  • .... Starcraft does not limit the logical frame rate by seconds, rather there is a timer that specifies the number of milliseconds Starcraft should wait bef '''What does Starcraft do when it is not executing the frame?'''
    2 KB (293 words) - 15:30, 27 July 2015