; To force play vs only a single opening, remove the ";" before ONE opening below.
; If you try to select multiple openings only the last one will be used.
; If no opening is selected the bot behaves as normal, picking from any opening.

;opening=ACTIVE_BRAVE_PLAY:NOTHING
;opening=ACTIVE_BRAVE_PLAY:PvA_2_GATE
;opening=ACTIVE_BRAVE_PLAY:TvA_2_RAX
;opening=ACTIVE_BRAVE_PLAY:TvA_STRANGE_2_FACTORY
;opening=ACTIVE_BRAVE_PLAY:ZvA_12_HATCH
;opening=ACTIVE_BRAVE_PLAY:ZvA_9_POOL
;opening=ACTIVE_BRAVE_PLAY:ZvA_POOL_SUNKENS
;opening=ACTIVE_BRAVE_PLAY:ZvA_STRANGE_9_HATCH
;opening=CAUTIOUS_PLAY:NOTHING
;opening=CAUTIOUS_PLAY:PvA_2_GATE
;opening=CAUTIOUS_PLAY:TvA_2_RAX
;opening=CAUTIOUS_PLAY:TvA_STRANGE_2_FACTORY
;opening=CAUTIOUS_PLAY:ZvA_12_HATCH
;opening=CAUTIOUS_PLAY:ZvA_9_POOL
;opening=CAUTIOUS_PLAY:ZvA_POOL_SUNKENS
;opening=CAUTIOUS_PLAY:ZvA_STRANGE_9_HATCH
;opening=NORMAL_PLAY:NOTHING
;opening=NORMAL_PLAY:PvA_2_GATE
;opening=NORMAL_PLAY:TvA_2_RAX
;opening=NORMAL_PLAY:TvA_STRANGE_2_FACTORY
;opening=NORMAL_PLAY:ZvA_12_HATCH
;opening=NORMAL_PLAY:ZvA_9_POOL
;opening=NORMAL_PLAY:ZvA_POOL_SUNKENS
;opening=NORMAL_PLAY:ZvA_STRANGE_9_HATCH
;opening=OPEN_BATTLE_CRUISERS:NOTHING
;opening=OPEN_BATTLE_CRUISERS:TvA_2_RAX
;opening=OPEN_BATTLE_CRUISERS:TvA_FAST_BUNKER
;opening=OPEN_BIG_MACRO:NOTHING
;opening=OPEN_CANNON_RUSH:PvA_CANNON_RUSH
;opening=OPEN_CANNON_RUSH:PvA_CANNON_RUSH_2
;opening=OPEN_CANNON_RUSH:PvA_CANNON_RUSH_B
;opening=OPEN_CANNON_RUSH:PvA_CANNON_RUSH_B_2
;opening=OPEN_CANNON_RUSH:PvA_CANNON_RUSH_C
;opening=OPEN_CANNON_RUSH:PvA_CANNON_RUSH_C_2
;opening=OPEN_CARRIERS:PvA_FASTER_FORGE
;opening=OPEN_CARRIERS:PvA_FORGE_FIRST
;opening=OPEN_CARRIER_RUSH:PvA_FASTER_FORGE
;opening=OPEN_CARRIER_RUSH:PvA_FORGE_FIRST
;opening=OPEN_CHEESE_5_POOL_RUSH:ZvA_4_POOL
;opening=OPEN_CHEESE_5_POOL_RUSH:ZvA_5_POOL
;opening=OPEN_CHEESE_GATES_RUSH:PvA_CHEESE_GATES
;opening=OPEN_CHEESE_SCV_RUSH:NOTHING
;opening=OPEN_DRAGOONS:NOTHING
;opening=OPEN_DRAGOONS:PvA_ANTI_RUSH_CANNONS
;opening=OPEN_DRAGOONS_MACRO:NOTHING
;opening=OPEN_DT_CORSAIR:PvA_ANTI_RUSH_CANNONS
;opening=OPEN_DT_CORSAIR:PvZ_CORSAIR_DT
;opening=OPEN_DT_RUSH:NOTHING
;opening=OPEN_DT_RUSH:PvA_FASTER_CORE
;opening=OPEN_FORGE_FIRST:PvA_FASTER_FORGE
;opening=OPEN_FORGE_FIRST:PvA_FORGE_FIRST
;opening=OPEN_LURKERS:ZvA_1_HATCH_LURKER
;opening=OPEN_MARINES:NOTHING
;opening=OPEN_MARINES:TvA_2_RAX
;opening=OPEN_MARINES:TvA_BBS
;opening=OPEN_MARINES:TvA_FAST_BUNKER
;opening=OPEN_MARINE_RUSH:TvA_BBS
;opening=OPEN_MARINE_RUSH:TvA_FASTER_RAX
;opening=OPEN_MECH:NOTHING
;opening=OPEN_MECH:TvA_STRANGE_2_FACTORY
;opening=OPEN_MEGA_MACRO:NOTHING
;opening=OPEN_SUNKEN_MUTAS:NOTHING
;opening=OPEN_SUNKEN_MUTAS:ZvA_POOL_SUNKENS
;opening=OPEN_SUNKEN_MUTAS:ZvA_STRANGE_9_HATCH
;opening=OPEN_ZEALOTS:NOTHING
;opening=OPEN_ZEALOTS:PvA_ANTI_RUSH_CANNONS
;opening=OPEN_ZEALOTS:PvA_FASTER_GATES
;opening=OPEN_ZEALOT_RUSH:PvA_ANTI_RUSH_CANNONS
;opening=OPEN_ZEALOT_RUSH:PvA_FASTER_GATES
;opening=PASSIVE_BRAVE_PLAY:NOTHING
;opening=PASSIVE_BRAVE_PLAY:PvA_2_GATE
;opening=PASSIVE_BRAVE_PLAY:TvA_2_RAX
;opening=PASSIVE_BRAVE_PLAY:TvA_STRANGE_2_FACTORY
;opening=PASSIVE_BRAVE_PLAY:ZvA_12_HATCH
;opening=PASSIVE_BRAVE_PLAY:ZvA_9_POOL
;opening=PASSIVE_BRAVE_PLAY:ZvA_POOL_SUNKENS
;opening=PASSIVE_BRAVE_PLAY:ZvA_STRANGE_9_HATCH

; If an invalid opening is selected the bot might crash or do nothing. Invalid is e.g. ZvA_12_HATCH as Terran or OPEN_MARINES as Protoss.
; It is also invalid to construct a new combination that is not listed e.g. OPEN_BIG_MACRO:PvA_ANTI_RUSH_CANNONS
; ACTIVE_BRAVE_PLAY means "move army more aggressively, attack more aggressively".
; CAUTIOUS_PLAY means "move army less aggressively, attack less aggressively".
; PASSIVE_BRAVE_PLAY means "move army less aggressively, attack more aggressively".



; Some of the openings above are too bad (SCV rush) or too similar to other openings to be suitable for human play.
; These can still be played against by selecting them above, but they won't be picked by the bot in normal play.
; If you want the bot to pick from all available openings in normal play, removed the ";" before the line below.
;allbuilds=true
