Difference between revisions of "How much damage an attack will do to a unit?"

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#REDIRECT [[How much damage an attack will do to a unit]]
{{Note|Original article at [http://www.staredit.net/wiki/index.php/Damage_Order_of_Operations Staredit Network Wiki]}}
 
To determine how much damage an attack will do to a unit, follow these steps.
 
 
 
#If the unit has shield HP, subtract shield armor upgrades from the damage.
 
#Apply the damage to the shield HP.
 
#If any damage remains, subtract the unit's armor from the damage.
 
#If the damage is Explosive or Concussive type, modify it based on the unit's size.
 
#Explosive damage deals 100% to large units, 75% to medium units, and 50% to small units.
 
#Concussive damage deals 25% to large units, 50% to medium units, and 100% to small units.
 
#Apply the remaining damage to the HP. If the remaining damage is one-half or less, it will do a half-point of damage.
 
 
 
=====Example 1=====
 
Siege Tank (70 damage, explosive) attacks a Zealot (60 shields, 100 hit points, 1 armor)
 
 
 
#70 damage is reduced by 0. (No shield armor upgrades)
 
#60 shield points are removed from the zealot. 10 damage remains.
 
#10 damage is reduced by 1. (Zealot base armor)
 
#The damage is Explosive type and the Zealot is small. 9 damage becomes 4.5 damage.
 
#100 HP reduced to 96.5.
 
 
 
=====Example 2=====
 
Hydralisk (10 damage, explosive) attacks a Matriarch (300 hit points, 3 armor, medium size)
 
 
 
#10 damage is reduced by 0. (No shield armor upgrades)
 
#0 shield points are removed from the Matriarch. 10 damage remains.
 
#10 damage is reduced by 3. (Matriarch base armor)
 
#The damage is Explosive type and the Matriarch is medium (75% damage). 7 damage becomes 5.25 damage.
 
#300 HP reduced to 294.75.
 
 
 
=====Example 3=====
 
Ghost (10 damage, concussive) attacks a Siege Tank (150 hit points, 1 armor, large size)
 
 
 
#10 damage is reduced by 0. (No shield armor upgrades)
 
#0 shield points are removed from the Siege Tank. 10 damage remains.
 
#10 damage is reduced by 1. (Siege Tank base armor)
 
#The damage is Concussive type and the Siege Tank is large (25% damage). 9 damage becomes 2.25 damage.
 
#150 HP reduced to 147.75.
 
 
 
=====Spell Damage=====
 
All spells except for Yamato Cannon and Nuke ignore unit armor. Yamato Cannon does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spell pages for full details, including damage and duration, for all spells and abilities.
 

Revision as of 11:01, 12 January 2020