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How much damage an attack will do to a unit? - Revision history
2024-03-29T15:22:28Z
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Quatari: Fourth step of renaming page due to Wayback Machine not handling question mark character in URL
2020-01-12T16:03:12Z
<p>Fourth step of renaming page due to Wayback Machine not handling question mark character in URL</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:03, 12 January 2020</td>
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Quatari
https://www.starcraftai.com/index.php?title=How_much_damage_an_attack_will_do_to_a_unit%3F&diff=726&oldid=prev
Quatari: Third step of renaming page due to Wayback Machine not handling question mark character in URL
2020-01-12T16:01:58Z
<p>Third step of renaming page due to Wayback Machine not handling question mark character in URL</p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 16:01, 12 January 2020</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">__NOTOC__</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">#REDIRECT </ins>[<ins class="diffchange diffchange-inline">[How </ins>much damage an attack will do to a unit<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{Note|Original article at </del>[<del class="diffchange diffchange-inline">http://www.staredit.net/wiki/index.php/Damage_Order_of_Operations Staredit Network Wiki]}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">To determine how </del>much damage an attack will do to a unit<del class="diffchange diffchange-inline">, follow these steps.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#If the unit has shield HP, subtract shield armor upgrades from the damage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#Apply the damage to the shield HP.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#If any damage remains, subtract the unit's armor from the damage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#If the damage is Explosive or Concussive type, modify it based on the unit's size.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#Explosive damage deals 100% to large units, 75% to medium units, and 50% to small units.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#Concussive damage deals 25% to large units, 50% to medium units, and 100% to small units.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#Apply the remaining damage to the HP. If the remaining damage is one-half or less, it will do a half-point of damage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=====Example 1=====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Siege Tank (70 damage, explosive) attacks a Zealot (60 shields, 100 hit points, 1 armor)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#70 damage is reduced by 0. (No shield armor upgrades)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#60 shield points are removed from the zealot. 10 damage remains.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#10 damage is reduced by 1. (Zealot base armor)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#The damage is Explosive type and the Zealot is small. 9 damage becomes 4.5 damage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#100 HP reduced to 96.5.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=====Example 2=====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Hydralisk (10 damage, explosive) attacks a Matriarch (300 hit points, 3 armor, medium size)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#10 damage is reduced by 0. (No shield armor upgrades)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#0 shield points are removed from the Matriarch. 10 damage remains.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#10 damage is reduced by 3. (Matriarch base armor)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#The damage is Explosive type and the Matriarch is medium (75% damage). 7 damage becomes 5.25 damage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#300 HP reduced to 294.75.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=====Example 3=====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Ghost (10 damage, concussive) attacks a Siege Tank (150 hit points, 1 armor, large size)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#10 damage is reduced by 0. (No shield armor upgrades)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#0 shield points are removed from the Siege Tank. 10 damage remains.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#10 damage is reduced by 1. (Siege Tank base armor)</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#The damage is Concussive type and the Siege Tank is large (25% damage). 9 damage becomes 2.25 damage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#150 HP reduced to 147.75.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">=====Spell Damage=====</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">All spells except for Yamato Cannon and Nuke ignore unit armor. Yamato Cannon does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spell pages for full details, including damage and duration, for all spells and abilities.</del></div></td><td colspan="2"> </td></tr>
</table>
Quatari
https://www.starcraftai.com/index.php?title=How_much_damage_an_attack_will_do_to_a_unit%3F&diff=620&oldid=prev
Warwolf30: Created page with "__NOTOC__ {{Note|Original article at [http://www.staredit.net/wiki/index.php/Damage_Order_of_Operations Staredit Network Wiki]}} To determine how much damage an attack will do..."
2015-07-29T18:28:15Z
<p>Created page with "__NOTOC__ {{Note|Original article at [http://www.staredit.net/wiki/index.php/Damage_Order_of_Operations Staredit Network Wiki]}} To determine how much damage an attack will do..."</p>
<p><b>New page</b></p><div>__NOTOC__<br />
{{Note|Original article at [http://www.staredit.net/wiki/index.php/Damage_Order_of_Operations Staredit Network Wiki]}}<br />
To determine how much damage an attack will do to a unit, follow these steps.<br />
<br />
#If the unit has shield HP, subtract shield armor upgrades from the damage.<br />
#Apply the damage to the shield HP.<br />
#If any damage remains, subtract the unit's armor from the damage.<br />
#If the damage is Explosive or Concussive type, modify it based on the unit's size.<br />
#Explosive damage deals 100% to large units, 75% to medium units, and 50% to small units.<br />
#Concussive damage deals 25% to large units, 50% to medium units, and 100% to small units.<br />
#Apply the remaining damage to the HP. If the remaining damage is one-half or less, it will do a half-point of damage.<br />
<br />
=====Example 1=====<br />
Siege Tank (70 damage, explosive) attacks a Zealot (60 shields, 100 hit points, 1 armor)<br />
<br />
#70 damage is reduced by 0. (No shield armor upgrades)<br />
#60 shield points are removed from the zealot. 10 damage remains.<br />
#10 damage is reduced by 1. (Zealot base armor)<br />
#The damage is Explosive type and the Zealot is small. 9 damage becomes 4.5 damage.<br />
#100 HP reduced to 96.5.<br />
<br />
=====Example 2=====<br />
Hydralisk (10 damage, explosive) attacks a Matriarch (300 hit points, 3 armor, medium size)<br />
<br />
#10 damage is reduced by 0. (No shield armor upgrades)<br />
#0 shield points are removed from the Matriarch. 10 damage remains.<br />
#10 damage is reduced by 3. (Matriarch base armor)<br />
#The damage is Explosive type and the Matriarch is medium (75% damage). 7 damage becomes 5.25 damage.<br />
#300 HP reduced to 294.75.<br />
<br />
=====Example 3=====<br />
Ghost (10 damage, concussive) attacks a Siege Tank (150 hit points, 1 armor, large size)<br />
<br />
#10 damage is reduced by 0. (No shield armor upgrades)<br />
#0 shield points are removed from the Siege Tank. 10 damage remains.<br />
#10 damage is reduced by 1. (Siege Tank base armor)<br />
#The damage is Concussive type and the Siege Tank is large (25% damage). 9 damage becomes 2.25 damage.<br />
#150 HP reduced to 147.75.<br />
<br />
=====Spell Damage=====<br />
All spells except for Yamato Cannon and Nuke ignore unit armor. Yamato Cannon does 260 explosive damage to a single target. Plague also ignores Protoss shields and does damage directly to the unit or buildings HP. See the 3 spell pages for full details, including damage and duration, for all spells and abilities.</div>
Warwolf30