https://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&feed=atom&action=historyTricks, Glitches and Exploits - Revision history2024-03-28T09:08:10ZRevision history for this page on the wikiMediaWiki 1.31.12https://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=862&oldid=prevHeinermann: there's already a medic hold section above2023-11-11T06:29:56Z<p>there's already a medic hold section above</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:29, 11 November 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l246" >Line 246:</td>
<td colspan="2" class="diff-lineno">Line 246:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged '''EXACTLY''' as the Building becomes registered as a ground unit.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged '''EXACTLY''' as the Building becomes registered as a ground unit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|eo_oVaZYWXA}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|eo_oVaZYWXA}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">=== Medic Hold Under Landed Building {{RaceIcon|t}} ===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Medics use a special Hold Position order which does not push them off of structures, so it is possible to land a structure on some medics and use Hold Position to force them to remain standing on/under the structure.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Train Units in the Air {{RaceIcon|t}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Train Units in the Air {{RaceIcon|t}} ===</div></td></tr>
</table>Heinermannhttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=861&oldid=prevHeinermann: /* Tank Under Landed Building {{RaceIcon|t}} */ Include medic hold2023-11-11T06:24:37Z<p><span dir="auto"><span class="autocomment">Tank Under Landed Building {{RaceIcon|t}}: </span> Include medic hold</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:24, 11 November 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l246" >Line 246:</td>
<td colspan="2" class="diff-lineno">Line 246:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged '''EXACTLY''' as the Building becomes registered as a ground unit.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged '''EXACTLY''' as the Building becomes registered as a ground unit.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|eo_oVaZYWXA}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|eo_oVaZYWXA}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Medic Hold Under Landed Building {{RaceIcon|t}} ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Medics use a special Hold Position order which does not push them off of structures, so it is possible to land a structure on some medics and use Hold Position to force them to remain standing on/under the structure.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Train Units in the Air {{RaceIcon|t}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Train Units in the Air {{RaceIcon|t}} ===</div></td></tr>
</table>Heinermannhttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=860&oldid=prevHeinermann: /* Crushing Tanks or Burrowing Units or Medics {{RaceIcon|t}} */ Fix incorrect information2023-11-11T06:21:52Z<p><span dir="auto"><span class="autocomment">Crushing Tanks or Burrowing Units or Medics {{RaceIcon|t}}: </span> Fix incorrect information</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:21, 11 November 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l21" >Line 21:</td>
<td colspan="2" class="diff-lineno">Line 21:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Legal. When a Terran building lands over an Interceptor, the Interceptor will be destroyed. This was overlooked but not necessarily a glitch since the Interceptor meets all the "getting crushed" requirements. Despite Blizzard knowing this for a long time, it has remained in the game.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Legal. When a Terran building lands over an Interceptor, the Interceptor will be destroyed. This was overlooked but not necessarily a glitch since the Interceptor meets all the "getting crushed" requirements. Despite Blizzard knowing this for a long time, it has remained in the game.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Crushing Tanks or <del class="diffchange diffchange-inline">Burrowing </del>Units <del class="diffchange diffchange-inline">or Medics </del>{{RaceIcon|t}} ===</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Crushing Tanks or <ins class="diffchange diffchange-inline">Burrowed </ins>Units {{RaceIcon|t}} ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note: crushing interceptors is covered in [[#Crushing Interceptors]]. When a Terran building lands on a unit such as a tank that is sieging, or a <del class="diffchange diffchange-inline">lurker or other </del>Zerg unit <del class="diffchange diffchange-inline">that is burrowing, or a medic that is being placed on hold position</del>, the unit will be destroyed (rather than being pushed out of the way). This <del class="diffchange diffchange-inline">occurred in older versions in some cases</del>, <del class="diffchange diffchange-inline">but it's unclear whether it happens in version 1.16.1 for any units apart from interceptors. Old forum thread about it in old versions [https://gamefaqs.gamespot.com/boards/75249-starcraft-brood-war/51207643 here]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note: crushing interceptors is covered in [[#Crushing Interceptors]]. When a Terran building lands on a unit such as a tank that is sieging, or a <ins class="diffchange diffchange-inline">fully burrowed </ins>Zerg unit, the unit will be destroyed (rather than being pushed out of the way). This <ins class="diffchange diffchange-inline">can frequently happen to a Terran player by accident when they construct an addon over a tank and siege the tank</ins>, <ins class="diffchange diffchange-inline">or get a tank pushed onto a structure by an SCV and siege</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Using Unavailable Commands {{RaceIcon|tzp}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Using Unavailable Commands {{RaceIcon|tzp}} ===</div></td></tr>
</table>Heinermannhttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=859&oldid=prevQuatari: There is also a bullet limit2023-04-04T06:46:50Z<p>There is also a bullet limit</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 06:46, 4 April 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l214" >Line 214:</td>
<td colspan="2" class="diff-lineno">Line 214:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(Legal). A bug that can happen at certain location(s) on certain maps, typically on or near a ramp (a "ramp vortex"), where units overlap and get stuck at the location.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(Legal). A bug that can happen at certain location(s) on certain maps, typically on or near a ramp (a "ramp vortex"), where units overlap and get stuck at the location.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Sprite <del class="diffchange diffchange-inline">Limit </del>===</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== <ins class="diffchange diffchange-inline">Bullet and </ins>Sprite <ins class="diffchange diffchange-inline">Limits </ins>===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>(Legal). Brood War restricts the number of sprites that are displayed concurrently. A common example is that valkyries may stop launching missiles if there are too many units on the screen such as interceptors from mass carriers. It affects any unit with a sprite attack such as valkyries, dragoons, battlecruisers, and even some regular units when the sprite limit is reached. It may happen a lot in some UMS maps that have large numbers of units.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>(Legal). Brood War restricts the number of <ins class="diffchange diffchange-inline">bullets and </ins>sprites that are displayed concurrently. A common example is that valkyries may stop launching missiles if there are too many units on the screen such as interceptors from mass carriers. It affects any unit with a <ins class="diffchange diffchange-inline">bullet or </ins>sprite attack such as valkyries, dragoons, battlecruisers, and even some regular units when the <ins class="diffchange diffchange-inline">bullet limit or </ins>sprite limit is reached. It may happen a lot in some UMS maps that have large numbers of units.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Shooting Uphill Without Vision {{RaceIcon|ptz}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Shooting Uphill Without Vision {{RaceIcon|ptz}} ===</div></td></tr>
</table>Quatarihttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=858&oldid=prevQuatari: Added a link to a video2023-03-08T18:57:42Z<p>Added a link to a video</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:57, 8 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l277" >Line 277:</td>
<td colspan="2" class="diff-lineno">Line 277:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|-9Yoptm2OJY}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|-9Yoptm2OJY}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|3NF3QR58a-0}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|3NF3QR58a-0}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#ev:youtube|zdvjSZirURU}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See Also ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== See Also ==</div></td></tr>
</table>Quatarihttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=857&oldid=prevQuatari: Added caveats for sieging/burrowing overlapping units2023-03-08T18:49:00Z<p>Added caveats for sieging/burrowing overlapping units</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:49, 8 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l269" >Line 269:</td>
<td colspan="2" class="diff-lineno">Line 269:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank Under Landed Building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank Under Landed Building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal to unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for <del class="diffchange diffchange-inline">them </del>to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, <del class="diffchange diffchange-inline">although discouraged</del>. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal to unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an <ins class="diffchange diffchange-inline">area, or units may naturally become overlapped (hopefully only temporarily) while moving across the map. If partially-overlapping tanks or unburrowed units become sieged/burrowed they will remain partially overlapped - this may be unintentional/unplanned and may be understandable, especially if they siege/burrow as a reaction to seeing enemy units nearby, so the legality of this is a grey </ins>area. So long as you did not intentionally plan for <ins class="diffchange diffchange-inline">units </ins>to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck <ins class="diffchange diffchange-inline">(when not sieged and not burrowed etc)</ins>, this is legal, <ins class="diffchange diffchange-inline">but best avoided if you can</ins>. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units <ins class="diffchange diffchange-inline">remain stacked while attacking or </ins>remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|GrNxjyQjPZU}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{#ev:youtube|GrNxjyQjPZU}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Quatarihttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=856&oldid=prevQuatari: Added an example video for Otherwise Stacking Ground Units2023-03-08T18:16:53Z<p>Added an example video for Otherwise Stacking Ground Units</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:16, 8 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l270" >Line 270:</td>
<td colspan="2" class="diff-lineno">Line 270:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank Under Landed Building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank Under Landed Building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal to unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal to unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#ev:youtube|GrNxjyQjPZU}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Videos ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Videos ==</div></td></tr>
</table>Quatarihttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=855&oldid=prevQuatari: Cliff jumping from production buildings, and added links to videos2023-03-08T18:06:00Z<p>Cliff jumping from production buildings, and added links to videos</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 18:06, 8 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l53" >Line 53:</td>
<td colspan="2" class="diff-lineno">Line 53:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Using Buildings'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Using Buildings'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>## A Protoss player can glitch a probe through minerals by having a probe mine minerals, then building a pylon that will cause the probe to jump past the minerals. Then the pylon will be cancelled to save money. Example clip [https://youtu.be/r2rjuH7krW8?t=96 here].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>## A Protoss player can glitch a probe through minerals by having a probe mine minerals, then building a pylon that will cause the probe to jump past the minerals. Then the pylon will be cancelled to save money. Example clip [https://youtu.be/r2rjuH7krW8?t=96 here].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">## If a production building is built next to a cliff or wall and surrounded by buildings and units, units produced by the production building may be created on the other side of the cliff/wall. Example clip [https://youtu.be/q3j5fUraMaQ?t=447 here] and a TL thread [https://tl.net/forum/bw-strategy/548773-cliff-jump-revisited-1-in-a-1000-strategy here].</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>## If a Terran player builds near cliffs, the SCV could be pushed down or up a cliff when it was ordered to stop building.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>## If a Terran player builds near cliffs, the SCV could be pushed down or up a cliff when it was ordered to stop building.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Using Landing Terran Buildings''' - Landing a Terran building then moving units beneath it before it finished landing. This trick was used by [[liquipedia:NaDa|NaDa]] at [[liquipedia:BlizzCon_2005|BlizzCon 2005]] against [[liquipedia:Yellow|Yellow]] and gained him a spot in [[liquipedia:Pimpest_Plays/2005#Place_7:_Barracks_Hop|Pimpest Plays 2005]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Using Landing Terran Buildings''' - Landing a Terran building then moving units beneath it before it finished landing. This trick was used by [[liquipedia:NaDa|NaDa]] at [[liquipedia:BlizzCon_2005|BlizzCon 2005]] against [[liquipedia:Yellow|Yellow]] and gained him a spot in [[liquipedia:Pimpest_Plays/2005#Place_7:_Barracks_Hop|Pimpest Plays 2005]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l94" >Line 94:</td>
<td colspan="2" class="diff-lineno">Line 95:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Lifted Buildings or Air Units to Prevent Targeting Under Them {{RaceIcon|tzp}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Lifted Buildings or Air Units to Prevent Targeting Under Them {{RaceIcon|tzp}} ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Legal. When you click on a pixel to target a unit, Brood War only allows you to target the top-most unit if there are multiple units there (e.g. an air unit above a ground unit). Consequently, units that are fully obscured by other units above them can not be targeted (unless using BWAPI). You can use e.g. an overlord to avoid a defiler or lurker being irradiated. However, it also means that you can not select the unit(s) underneath unless they are already grouped or are selectable using Ctrl+click or Alt+click on other units (or using BWAPI).<br/></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Legal. When you click on a pixel to target a unit, Brood War only allows you to target the top-most unit if there are multiple units there (e.g. an air unit above a ground unit). Consequently, units that are fully obscured by other units above them can not be targeted (unless using BWAPI). You can use e.g. <ins class="diffchange diffchange-inline">a lifted building above spider mines (example clip [https://youtu.be/q3j5fUraMaQ?t=308 here]), or </ins>an overlord to avoid a defiler or lurker being irradiated. However, it also means that you can not select the unit(s) underneath unless they are already grouped or are selectable using Ctrl+click or Alt+click on other units (or using BWAPI).<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also, units may auto-acquire attack targets even if they are unreachable because the path is completely blocked by other units. Consequently, you may be able to help avoid ramps & narrow chokes from being attacked by enemy ground melee units by placing low-priority ground unit(s) such as SCVs in front with higher-priority ground unit(s) adjacent behind them (e.g. marines or siege tanks) and leave a flying building or overlord(s) or other air units above the lower-priority ground unit(s). The lower-priority ground unit(s) will not be auto-acquired as an attack target if the higher-priority ground unit(s) are seen and close enough, and the lower-priority ground unit(s) can not be manually targeted because they can't be clicked on to target them (unless the opponent is using BWAPI). The opponent may need to attack using air units or ranged units instead of ground melee units. Example clip [https://youtu.be/-9Yoptm2OJY?t=126 here].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Also, units may auto-acquire attack targets even if they are unreachable because the path is completely blocked by other units. Consequently, you may be able to help avoid ramps & narrow chokes from being attacked by enemy ground melee units by placing low-priority ground unit(s) such as SCVs in front with higher-priority ground unit(s) adjacent behind them (e.g. marines or siege tanks) and leave a flying building or overlord(s) or other air units above the lower-priority ground unit(s). The lower-priority ground unit(s) will not be auto-acquired as an attack target if the higher-priority ground unit(s) are seen and close enough, and the lower-priority ground unit(s) can not be manually targeted because they can't be clicked on to target them (unless the opponent is using BWAPI). The opponent may need to attack using air units or ranged units instead of ground melee units. Example clip [https://youtu.be/-9Yoptm2OJY?t=126 here].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l242" >Line 242:</td>
<td colspan="2" class="diff-lineno">Line 243:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div style="clear:both;"></div></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><div style="clear:both;"></div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Tank <del class="diffchange diffchange-inline">unit under building </del>{{RaceIcon|t}} ===</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Tank <ins class="diffchange diffchange-inline">Under Landed Building </ins>{{RaceIcon|t}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged '''EXACTLY''' as the Building becomes registered as a ground unit.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged '''EXACTLY''' as the Building becomes registered as a ground unit.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#ev:youtube|eo_oVaZYWXA}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Train Units in the Air {{RaceIcon|t}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Train Units in the Air {{RaceIcon|t}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. The player trains a unit and lifts off in the same frame. The lifted building retains the unit in the queue. When ordered to land, the unit starts being constructed. When right clicking as the building is landed, the building will lift off once more while still constructing the unit (which will be created where the building lifted off from). This enables, for example, a player to land a Factory in the opponent's base and construct a Siege Tank without needing to build a Machine Shop.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Illegal. The player trains a unit and lifts off in the same frame. The lifted building retains the unit in the queue. When ordered to land, the unit starts being constructed. When right clicking as the building is landed, the building will lift off once more while still constructing the unit (which will be created where the building lifted off from). This enables, for example, a player to land a Factory in the opponent's base and construct a Siege Tank without needing to build a Machine Shop.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{#ev:youtube|iSwVE665tGE}}</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Flying Ground Units {{RaceIcon|zp}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Flying Ground Units {{RaceIcon|zp}} ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l265" >Line 265:</td>
<td colspan="2" class="diff-lineno">Line 268:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank <del class="diffchange diffchange-inline">unit under building</del>]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank <ins class="diffchange diffchange-inline">Under Landed Building</ins>]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal to unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal to unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Quatarihttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=854&oldid=prevQuatari: Minor clarification2023-03-08T17:43:42Z<p>Minor clarification</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:43, 8 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l266" >Line 266:</td>
<td colspan="2" class="diff-lineno">Line 266:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank unit under building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank unit under building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units<del class="diffchange diffchange-inline">, and </del>unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units<ins class="diffchange diffchange-inline">. It is legal to </ins>unburrow them, so long as they do not remain permanently stacked. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Videos ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Videos ==</div></td></tr>
</table>Quatarihttps://www.starcraftai.com/index.php?title=Tricks,_Glitches_and_Exploits&diff=853&oldid=prevQuatari: Minor clarification2023-03-08T17:39:31Z<p>Minor clarification</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:39, 8 March 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l266" >Line 266:</td>
<td colspan="2" class="diff-lineno">Line 266:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Otherwise Stacking Ground Units {{RaceIcon|ptz}} ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank unit under building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>This section is a catch-all section to cover miscellaneous tricks/glitches/exploits that involve stacking ground units (either temporarily or permanently, and either intentionally or unintentionally) that are not already covered by other sections like [[#Lurker Stacking]], [[#Hopping/Pushing]], [[#Mineral Walk]], [[#Return Cargo when Transferring Workers]], [[#Re-scout with Worker through Wall without Cheating]], [[#Clustered Recall or Total Recall]], [[#Stacking Workers]], [[#Cargo Glitch]], [[#Medic Hold can't be Pushed]], [[#Recall Glitch]], [[#Drone Stuck Making Extractor]], [[#Vortex Bug]], [[#Tank unit under building]], [[#Flying Ground Units]], [[#Flooding the Order Buffer]], [[#Liftoff Bug]].<br/></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is legal to stack burrowed units<ins class="diffchange diffchange-inline">, and unburrow them, so long as they do not remain permanently stacked</ins>. It is legal for non-burrowed ground unit(s) to be on top of burrowed unit(s) or dropped on top of spider mine(s). Often, ground units may unintentionally become overlapped and continue colliding simply due to lack of walkable space around them to automatically become unstacked using the game engine's anti-collision movement logic. E.g. units produced from production buildings that are trapped in too small an area. So long as you did not intentionally plan for them to originally overlap, and so long as reasonably timely attempts are made to clear walkable space to help them become unstuck, this is legal, although discouraged. This is probably too hard to judge or code for in bot-vs-bot competitions though. For all other cases, by default, unless you hear otherwise, you should assume that stacking ground units is illegal, especially if the units remain permanently stacked. If in doubt, ask on the SSCAIT Discord. If it's a new type of trick/glitch/exploit, it could be added to this page.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Videos ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Videos ==</div></td></tr>
</table>Quatari