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  • * 3 = Condition: == FALSE (Is False) * 5 = Action: = FALSE (Set to False)
    49 KB (7,449 words) - 17:04, 19 June 2015
  • ...if (game.canBuildHere(builder, new TilePosition(i,j), buildingType, false)) { boolean unitsInWay = false;
    26 KB (3,764 words) - 07:52, 7 August 2015
  • ...be performed from an AI module by calling the function <code>Game::setGUI(false)</code>.
    1 KB (239 words) - 17:22, 11 March 2016